What got things going, I’m still not clear on. I think I took out a small classified, but that was it. I just had my store there, across from Chriss’, nothing more. But it didn’t take long to see I had something people wanted. I was soon making more sales than I could imagine possible, certainly more than I ever expected. People’s excitement only fed my own excitement, it was a true synergy. I listened to their ideas and turned out new versions with new features, or to fix the bugs that often plagued my early attempts. It quickly became clear I had a problem though. How to get these new versions out to people? I knew then I needed an update system.
Being the Fetish Gear whore that I was, i was very familiar with Amethyst’s update system, at least, how it worked from the user’s perspective. You wear your item, you push a button, you drop the box given, and poof, new version installed! It couldn’t be simpler, and i knew that I had to have a system like that. I wouldn’t settle for less. I searched and searched, but the only resource I could find for such a system was a crudely made script by someone named Lasivian Leandro. It had some odd limitations that to this day I don’t understand, but it showed me enough to begin working on my own system, which I still use to this day. I eventually released a simplified version to the SL forums for all to use, as I think more creators should be doing these kinds of updates, it’s the easiest on the customer.
Along with ideas for improvements, came ideas for new items. I had a long list of my own wants, but when you get the ear of the public, you end up with quite a list. I won’t mislead you, I usually do what moves me at the time. The act of creating can’t be forced. Come to me with tales of your desire for a new diaper, and well, you should probably go elsewhere with that request. Nothing I’m interested in making. There *are* creators who are out for the almighty Linden, and who will do whatever they think well sell the best. I just make things I like, and make them work how I think they should. Not that it’s all about me. I can be swayed by good reasoning, just as any reasonable person can. :) But I do have strong thoughts about how these lovingly crafted items should behave.
So Improvements, New items, updates, bugs… Bugs! How can I not talk about the bugs. I have been doing some form of programming or another since my teen years. I can tell you nothing has been more frustrating than LSL coding. It’s quirky, it’s inconsistent, it’s unstable. and 16k… that has been my biggest enemy. 90% of my bugs have been a result of running out of memory in my scripts. The other 10% are a multitude of headaches. There has only been once that I was ashamed of my own work, and that was in relation to the early blindfolds. To be frank, the worked only under perfect conditions. It was during this time that SL was undergoing a long, drawn out period of having huge issues with lag, failed TPs, etc, which drove people mad at every turn. When I was scripting my blindfold, it was under conditions most didn’t have access to, a huge empty private island with nearly no lag. The Blindfold worked GREAT there. In the rest of the world, it did not. Even still, that didnt’ deter my customers, they continued to buy and wait, because even by then I had gained a reputation for good customer service, and if I promised it would be fixed, I’d come through. :) I love them for that. That trust. And while it took me a couple tries, I did finally work out a system that retained all functionality, but worked under the most lag-filled conditions. It was actually a great learning experience for me. Coding for lag is an art I learned from that. :)
Speaking of lag, it’s a funny thing, but the grid is like a living thing. When the grid is sick, it suffers, and so do all who live there. and it shows in so many ways. Take for instance this graph of my sales since I opened:
Now it’s obvious there was a very sharp climb when i first opened, but why all the ups and down? If you match the weeks at the bottom to the Linden blog, you will often see why…. On weeks when there are outages, or asset issues, or some incredibly stupid or ill-timed announcement, sales hurt because of it. Sometimes when I release something new, it shoots way up. ;) But certainly one can see it’s anything but predictable. I have noticed some trends. End of month is usually slow, I attribute this to people having bills to deal with. Tuesdays are usually busy, I think in great part to Stipends! I can talk financials all day, but oh wow, isn’t that boring. :p I know, I know, get to something good…
see you next post… ;p


why not make a version combined? surely people will want to use both.
friends who had been keeping up with my progress. Then I suppose they showed a friend, who perhaps bought one too, and at some point things just kind of snowballed… But that’s a story for tomorrow. 




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